Vol. 30(2), Summer 2006, MIT Press.
The sounds below have been synthetized
in real time, using the MAX/MSP instrument described in the paper.
Simulation of the material contribution :
By simply filtering a white noise, sounds corresponding to impacts
on various materials can be designed. Depending on the evolution speed of
the time-varying filter, the sound seems either "metallic" or "muffled"
- 1: Strong damping ("muffled" or "wooden"
sound)
- 2: Weak damping ("metallic" sound)
Effect of modal contributions :
From a mechanical point of view, modes are strongly dependant on
the geometry of the structure. From a signal point of view, modes
correspond to mono-component contributions. By simply adding one sinusoidal
component to the strongly damped noise (example 1), one can either
simulate large or small sounding woods.
- 3: The addition of a
low frequency mono-component sounds like a large piece of impacted wood
- 4: The addition of a
high frequency mono-component sounds like a small piece of impacted wood
Two ways of addying modal contributions :
As discussed in the paper, modal contributions can be obtained
in two main ways. The first one consists in summing up deterministic
components (sinusoidal waves) whereas the second uses narrow band-pass filtered
versions of the entrance noise. As a result, the second approach leads to
a better fusion between the noisy and the modal parts of the sound.
The sounds below are obtained using five modes.
- 5: Synthesis signal from the model using
the additive approach
- 6: Synthesis signal from
the model using the band-pass filtering approach
Some examples of impacted sounds generated by the model :